A video game is half-real: we play by real rules while imagining a fictional world. We win or lose the game in the real world, but we slay a dragon (for example) only in the world of the game. In this thought-provoking study, Jesper Juul examines the constantly evolving tension between rules and fiction in video games.
Half-Real: Video Games Between Real Rules and Fictional Worlds: Amazon.it: Juul, Jesper: Libri in altre lingue
October 2006: Half-Real listed as one of "50 Books For Everyone In the Game Industry". December 2006: Half-Real finalist for book of the year in Game Developer Magazine's Frontline Awards. 2003- video game research blog, The Ludologist. February 2007: Winner, audience award at the Nordic Game Jam 2007, Copenhagen, Denmark. This is why I describe game and VR objects as half-real (Juul 2005). Though the exact choice of terms is not paramount, it’s important to note the continuity between a virtual object that exists only visually, and a virtual object also subject to causal influence such as user interaction. A video game is half-real: we play by real rules while imagining a fictional world.
av J Linderoth · Citerat av 145 — Since the actual process of computer gaming seldom is studied the Jesper Juul (1999, 2000, 2001a, 2001b). though the game must explicitly state which real physical laws Half–real: Video games between real rules and fictional worlds. Katten glömde ju en del av den långa titeln på den sista: Jesper Juuls bok heter: ”Half-Real – Video Games between Real Rules and Fictional Se Half Scheidls profil på LinkedIn, världens största yrkesnätverk. Half har angett 9 jobb i sin profil. Se hela Real World Data makes a difference in… Gillas av av A Chorin · 2009 — Se t ex Jesper, Juul (2005) Half-real : video games between real rules and fictional worlds Cambridge,.
A video game is half-real: we play by real rules while imagining a fictional world. We win or lose the game in the real world, but we slay a dragon (for example) only in the world of the game. In this thought-provoking study, Jesper Juul examines the constantly evolving tension between rules and fiction in video games.
Jesper Juul is Associate Professor in the School of Design at the Royal Danish Academy of Fine Arts. He is the author of Half-Real: Video Games between Real Rules and Fictional Worlds; A Casual Revolution: Reinventing Video Games and Their Players; and The Art of Failure: An Essay on the Pain of Playing Video Games, all published by the MIT Press. Jesper Juul is Associate Professor in the School of Design at the Royal Danish Academy of Fine Arts. He is the author of Half-Real: Video Games between Real Rules and Fictional Worlds; A Casual Revolution: Reinventing Video Games and Their Players; and The Art of Failure: An Essay on the Pain of Playing Video Games, all published by the MIT Press.
Böcker av Juul, Jesper med betyg, recensioner och diskussioner. Jesper Juul föddes 1948 och är familjeterapeut och chef för The Kempler Institute of
Book reviews The Ann Oakley Reader: Gender, Women, and Jesper Juul gives us an insightful analysis of the interplay of rules and fiction. Half-Real | The MIT Press.
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Real Rules and Fictional Worlds. Cambridge, MA: MIT. Press, 2005.
Half-Real is essential reading for scholars, designers, and everyone in between." --Eric Zimmerman, Cofounder & CEO, gameLab "Jesper Juul gives us an insightful analysis of the interplay of rules and fiction. Unlike so much of the academic literature on gaming, it's both concise and readable. Strongly recommended."
He is the author of Half-Real: Video Games between Real Rules and Fictional Worlds and A Casual Revolution: Reinventing Video Games and Their Players, both published by MIT Press. A video game is half-real: we play by real rules while imagining a fictional world. We win or lose the game in the real world, but we slay a dragon (for example) only in the world of the game. In this thought-provoking study, Jesper Juul examines the constantly evolving tension between rules and fiction in video games.
47 Juul, Jesper, Half-real: video games between real rules and fictional worlds, MIT Press, Cambridge,. Det menar Jesper Juul, välkänd och hyllad familjeterapeut, och han är orolig över konsekvenserna. Vi tenderar att i allt större utsträckning lägga locket på de Review of Jesper Juul's Half-Real: Video Games Between Real Rules and Fictional Worlds (Cambridge,. MA:MIT Press, 2005). Digital Creativity.